Grand Theft Auto IV - MTV Exclusive
- Posted by -=}{oT~dEv1L 666=- on March 14th, 2008 filed in Grand Theft Auto
Guys, the information on Grand Theft Auto IV are pouring in real fast! Well, surely Grand Theft Auto IV’s going to beat out the Iron Man movie. Plus, MTV has just scored a very exclusive interview with Sam Houser and a special chance to test-drive Grand Theft Auto IV. Let’s have a look at what they had to say…


“On Wednesday morning at the headquarters of Rockstar Games, we took Xbox 360 and PS3 controllers in hand and spent two hours with "Grand Theft Auto IV," trying both. The result: a better understanding of what "GTA" rendered on cutting-edge video game hardware feels like and how it might impact fans and nonfans of the series in a whole new way.
"Grand Theft Auto IV" is only six weeks away from release, but only recently have the developers at Rockstar let reporters get their hands on the game. During MTV News' session, we explored the depths of the game's missions and the randomness of simulated city life that makes every tour of a Rockstar gaming metropolis a sandstorm of surprises.
We flew helicopters, we returned an in-game text message on our cell phone, we crashed lots of cars, we wondered if the game's version of the Statue of Liberty was supposed to look like Hillary Clinton (not intentional, Rockstar says), and we earned a five-star wanted rating on the series' newly expanded six-star police-alertness meter.
First we followed rules, or at least tried to. A Rockstar rep working the MTV News demo turned the lights out and loaded a two-week-old build of the Xbox 360 version of the game, displaying it on a large flat-panel TV. He used a developer cheat to warp the game's protagonist, immigrant Niko Bellic, to a mission called "Jamaican Heat." This mission is available early in the game and involves Bellic escorting a gun dealing Rastafarian named Little Jacob to a drug deal gone bad.
These "GTA" games are certainly still not for kids. Little Jacob names the drugs he likes. The game's improved aiming controls offer smooth, precise techniques for shooting enemies in any body part. The radio stations still lampoon current events and skewer sacred cows. As ever, "GTA" is a crime story, unapologetically profane, irreverently sarcastic.
Following the rules had us pursuing a few more "GTA IV" missions, one involving a shoot-out in a brownstone in the game's stand-in for Brooklyn, another a shoot-out at a dock, and another that wasn't a shoot-out. This last mission, named "Call and Collect," featured Niko helping a dirty cop by shaking down a blackmailer. We did this — almost — without firing a shot, relying instead on the power of cell phone technology. The blackmailer was hanging out near a fountain in a small park, though the game didn't indicate exactly which person milling about in that area was him. Instead, Niko received a text message on his ever-available cell phone. With a few presses of the controller, we could call the texted number, causing the blackmailer's phone to ring. Once the call commenced, the goal was to walk Niko through a crowd of people, looking and listening for someone talking on their cell phone. We heard him first and eventually stood face to face, with Niko's and the blackmailer's phones to their ears, their voices echoing through the phones and the virtual thin air. The blackmailer almost ran. Niko's gun stopped him. And then Niko ran from the cops. Mission just about complete.”
Also, another part of the MTV exclusive preview mentions about the “Days of the Week” technology in Grand Theft Auto IV, which isn’t even new technology. However, one thing that’s a notable new feature in Grand Theft Auto IV is the slow-motion driving mechanics. Here’s for you to read…
“Days Of The Week - “GTA IV” has days of the week. It doesn’t have seasons. It doesn’t have months. But this cutting-edge power-house of a game has days of the week. All seven? Unconfirmed. But I can report it has Thursdays and Saturdays. Let’s assume it has the other five as well.
I discovered this while pausing a two-week-old build of the Xbox 360 version of the game and spotting the word “Thursday” near the map. I asked the Rockstar PR rep who was overseeing my session to explain what exactly this could mean. He told me about a mission called “The Final Interview,” in which the game’s protagonist, Niko Bellic, will need to assassinate a lawyer. Niko will be able to apply for a job at the firm from the game’s Internet cafes, but will only be called in for an interview on a Saturday. That’s when Niko can show up and take care of business. On any other day of the week he won’t have access.
Now don’t you worry, “GTA” has not gone all “Animal Crossing” on you. You won’t need to wait until an actual Saturday or start tinkering with your console’s internal calendar. The days change in the game with the sunrises an sunsets that the series has had for years.
What more will be done with the days of the week? I don’t know. But I’m sure you can dream up plenty of possibilities: Niko going to a football game on Sunday, getting his laundry picked up on Wednesday, watching his favorite TV shows on a Tuesday. Actually, let’s hope for none of that.
Slow-Mo Driving- You can drive slowly in “GTA,” even while driving fast. Yes, indeed, the laws of time and space need not apply as the game will borrow a little from “Max Payne” or “Burnout” and let you drive in slow-motion. I learned this near the end of my demo as I drove a Hummer-like truck through part of “GTA IV”’s Manhattan stand-in, Algonquin. The Rockstar rep suggested that I hold down the B button on my 360 controller. This changed the camera view to an elevated, cinematic perspective. I could still drive in this camera view.
While driving from a cinematic perspective I was then encouraged to click the 360 controller’s left thumbstick. This slowed things down. I was thinking of “Burnout”’s after-touch system and stopped directing my truck. But the Rockstar rep told me I could keep driving. It was a little awkward to steer with the left stick while keeping it clicked in, but it seemed manageable.
I’m not sure why this feature was added. It seems to go against the vibe that I reported in my piece today of Rockstar making “GTA IV” feel less like a game than the “GTA” predecessors. But it will allow the game to be viewed in a more stylish, cinematic context.
I did not have a chance to test the limits of the slow-mo driving, to see if it would help during a high-speed chase or make me more capable of landing a stunt jump. But those seem like safe bets.
After I saw those two features I played the PS3 version of the game and flew a helicopter. But you read about that already. Didn’t you?
What more do you want to know about “GTA IV”? I played it for two hours, but I certainly didn’t see it all.”
Well, I know this is a super-long news article. But don’t worry, it’s worth it. Head over to MTV right now for the full article and details! Still, don’t forget to give us your comments and be stay tuned for more Grand Theft Auto IV news!







Leave a Comment
Bookmark this Page!